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      <title>Pygmalion Studios</title>
      <link>http://pygmalionstudios.com/blog1/</link>
      <description>Communication/Graphic Design for Business</description>
      <language>en</language>
      <copyright>Copyright 2006</copyright>
      <lastBuildDate>Mon, 27 Nov 2006 21:21:18 -0500</lastBuildDate>
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         <title>Perception is Everything</title>
         <description><![CDATA[<p>The truism of "perception is reality" is well known in retail sales. It means that whatever the customer <em>perceives</em> is more important than what is objective fact. Your retail associate may only be trying to conform to a new company policy, but if a customer <em>perceives</em> that his or her business is unwanted, you will lose sales. Disorderly shelves and cramped aisles can have the same negative impact as a grumpy salesperson. The same can be said for your printed materials or company website; if you are <em>perceived</em> as being thrown together on a shoestring, homemade or hard to use, then that is reality, despite the objective facts of the situation.</p>]]></description>
         <link>http://pygmalionstudios.com/blog1/2006/11/27/#000007</link>
         <guid>http://pygmalionstudios.com/blog1/2006/11/27/#000007</guid>
         <category>The Business of Design</category>
         <pubDate>Mon, 27 Nov 2006 21:21:18 -0500</pubDate>
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            <item>
         <title>The Design Process</title>
         <description>At Pygmalion Studios I have implemented a design process dedicated to generating the best results for my clients. This design process is broken down into five distinct phases: research, concept, execution, publishing, and analysis.</description>
         <link>http://pygmalionstudios.com/blog1/2006/07/06/#000006</link>
         <guid>http://pygmalionstudios.com/blog1/2006/07/06/#000006</guid>
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         <pubDate>Thu, 06 Jul 2006 22:52:39 -0500</pubDate>
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         <title>A Wrench is Not a Hammer</title>
         <description><![CDATA[<em>The general purpose of these articles is to define and educate buyers of graphic design services. This particular article strays from that stated purpose, so some readers may wish to skim the technical discussions which form the focus of the first part of the article, and skip to the &ldquo;Why Does It Matter to Me?&rdquo; section that discusses the ramifications of designers knowing the tools they are using. </em><br /> <br /> &nbsp;In your local hardware store, there is a section devoted to tools, and in that section is a subsection devoted to hammers.&nbsp;]]></description>
         <link>http://pygmalionstudios.com/blog1/2006/06/02/#000005</link>
         <guid>http://pygmalionstudios.com/blog1/2006/06/02/#000005</guid>
         <category>The Business of Design</category>
         <pubDate>Fri, 02 Jun 2006 21:01:47 -0500</pubDate>
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         <title>Design for Small Business</title>
         <description><![CDATA[<p>Every Fortune 500 company uses graphic design to create and increase brand awareness and to advertise its products and services. Every piece of customer-facing material, and most internal material, is produced by either in-house or agency designers, using a consistent style that connects to the corporate brand. The result is a &ldquo;look and feel&rdquo; that connects customers to the company, creates loyalty, and drives return business. Big business doesn&rsquo;t use design because it has money to waste; big business uses design because it is good for business. <br /> <br />  <em>&ldquo;That&rsquo;s fine for big business, but I&rsquo;m a small business &mdash; I can&rsquo;t afford agency rates and I sure can&rsquo;t have an in-house design department.&rdquo; <br /> </em></p>]]></description>
         <link>http://pygmalionstudios.com/blog1/2006/05/28/#000001</link>
         <guid>http://pygmalionstudios.com/blog1/2006/05/28/#000001</guid>
         <category>The Business of Design</category>
         <pubDate>Sun, 28 May 2006 20:29:25 -0500</pubDate>
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